Wednesday, June 10, 2009
Monday, June 08, 2009
Mountain Dew Game Fuel: WoW Edition

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kuri
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12:59:00 AM
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Sunday, June 07, 2009
5 Things in 5 (Well, 8) Minutes - Podcast 001
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kuri
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Saturday, June 06, 2009
CONFIRMED: Battle.net 2.0 to Be Free
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kuri
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12:48:00 AM
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Friday, June 05, 2009
E3 Winds Down
So, the truncated E3 is down from 5 days to 4 since it shrunk in 2007, which means it's officially over and we have all the news updates to skim over and analyze from the previous week. I saw a suprising amount of journalists lamenting over the short period since there were so many games to test, but too long of lines to get to them all.
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kuri
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11:55:00 AM
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Star Wars Galaxies: A Nostalgic Retrospective
Now if you don't mind, I'll be taking over again.
- There was (and apparently still is) very little direction given in the game.
- The New Game Experience patch utterly destroyed the community by releasing Jedi as a readily-available class, when it was a smash-keyboard-and-win kind of class. That and the whole talent/combat revamp. From all accounts it was an unwelcome shellshock.
- The 34 classes provided depth but, as the game expanded, was ultimately a barrier for new entrants.
- The game's scale is indeed the most ambitious of all games released to date to capture the feel and immersion of the Star Wars world.
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kuri
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11:05:00 AM
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Tuesday, November 04, 2008
World of Warcraft: 3.0.3's Largest Nerf

You might be wondering- what's the big deal about a broom?
Well, for those of us who have been playing World of Warcraft for the last half a month, there was an event called Hallow's End that integrated candy, tricks, and loot into 15 days of festive fun, traveling, and boss-slaying. One of the unsung champions of this event was none other than the Magic Broom.
What this little guy did was nix the usual 3-second cast time to mount. There were major implications due to this in multiple areas- you saw every PVPer sporting this guy since you could pop on a 100% speed mount immediately upon leaving combat. Advantages are even better for Rogues and the Night Elf class, who sport Vanish and Shadowmeld to immediately leave combat. I presume it's a similar situation for Hunters with Feign Death.
In PVE, suddenly grinding low-level quests and monsters weren't as big of a hassle. Usually monsters are spaced 20-30 yards apart, and the run time wasted during a typical quest could be upwards of 5 minutes. Assuming it takes 15 minutes to do a quest with some traveling, that's 33% of your time spent running monster to monster! This cut that downtime to 1 minute or less, and it was suddenly fun to chain-quest again.
I think Blizzard realizes the benefits this item brought, but its effect in PVP probably made it overpowered. I don't see anything wrong with having no cast time on mounts- it makes for a twitchier game- and I'd gladly take it back. It's a drag that the game feels it needs to waste time just to waste time by re-implementing the cast time to mount. I say be done with it and make every mount casting time-free.
Your customers who like spending their time playing, not casting and standing still, will thank you.
(In other news, I hope Blizzard finally fixed the achievement "A Simple Re-Quest". I'd like to enter a Battleground again without having to worry about it wiping the number!)
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kuri
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5:43:00 PM
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Monday, August 25, 2008
Mirror, Mirror on the HDTV
Mirror's Edge, for those unfamiliar with the game, blasted onto the gaming blogosphere with a bang thanks to its realistically-moving camera. The rest of the game's fairly standard platforming fare- plop on a roof, jump onto a pole, swing, land, beat up bad guys that run to meet you, and repeat. But it's the first first-person shooter/platformer that actually attempts to attach a camera to the character's head, rather than place it on a static X-Y-Z axis. Now, if you kick the back of a guy's head, you'll look down your arm, center on the enemy's head, and the camera will bob as you make his face meet steel grating. It's a nice touch to a genre that's been unexcitingly consistent in presentation.
Some of this action has been shown in a brand spankin' new gameplay video released at Leipzig Games Convention 2008 (after the jump):
One concern from earlier trailers was that it'd be too scripted or oversaturated with gimmicky camera movements. Since nobody's tested the final product it's impossible to verify the truth of that allegation, but assuming there's a gradual progression of skill sets and fights a'la Portal's evolving stages, the gimmick factor should be minimized.
I'm satisfied with the eye-candy shown so far, but I'd love to see more gameplay. Since release is a while off, with many game shows going on before then, expect more to be released in a calculated way. Marketing teams just love doing that.
There's even some back story to the craziness contained in the above videos. Peep extra trailers and related videos below:
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kuri
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